Kircholm 1605 (2014)

Game Image 419cd83f966007510196601360930412_thb.jpg 🔎
Playtime: 240
Min. Age: 12
Players: 2
Publisher: Vae Victis
Designers: Florent Coupeau
Artists: Pascal Da Silva, Woijcieck Kossak, Christophe Camilotte
Mechanics: Hexagon Grid, Dice Rolling, Simulation

Kircholm 1605 is a follow-up scenario of Nieuport 1600 (Vae Victis 105). The rules are derived from Musket & Pike (GMT Games). It includes a rules booklet of 6 pages, 108 counters, one A3 map.

The Battle of Kircholm is an episode of the the Polish-Swedish War of 1600-1611, which took place 27 September 1605 near the town of Kircholm (now Salaspils in Latvia, near Riga), between the Swedish army commanded by Karl IX and the Polish-Lithuanian army commanded by Jan Karol Chodkiewicz, Field Hetman of Lithuania. Although outnumbered, The battle was decided in 20 minutes by the devastating charge of Polish-Lithuanian cavalry, the Winged Hussars. The battle ended in the decisive victory of Polish-Lithuanian forces, and is remembered as one of the greatest triumphs of Commonwealth cavalry.



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The game was also published under these names: Kircholm 1605

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ag.gameitem.lastUpdated: 2025-04-27 11:36:32.028